Awakened Undead! Just in time for... Christmas?
So the DM's Guild just unleashed a massive collection of new art, including a ton of new undead images, for all creators to use. This spurred me to take another look at the Awakened Undead, and I realized I've learned a whole lot about making character races since I developed them.
Thus, revision number 5!
Lots of changes this time around, both in verbage and in presentation. Let's get started!
CHANGELOG:
- New Interior Art, including artwork from the talented Leena Lecklin (@leenadraws), whose tumblr and instagram you can find at the links provided here!
- New Racial Feats, one for every undead subrace!
- New Racial Traits for skeletons and revenants!
- Undead can now be healed and affected by humanoid spells, but only receive half-healing from most sources.
- Added a sidebar for "classic" no-healing undead, because I know that's important to lots of folks.
- Rebalanced Mummy and Ghoul, because some traits were outside the intended power balance.
CONCERNS:
- Adding healing, even half-healing, to undead was a contentious decision. I'm sure I'll make someone unhappy by doing so, but at least the half-healing trait (and the alternative sidebar rule) exist.
- I changed quite a bit. Usually that creates small errors here and there. If you see something, say something!
WHAT I LEARNED:
- Always make the most of new art when it appears on the Guild! You can do quite a lot with it!


