Sunday, July 10, 2016

Sacred Oath: Oath of the Hellsworn [Second Draft]

As it turns out, the bad paladin was pretty good.

Not that I didn't have to change a few things, but much less overall than the last two options I built. Any time I get to be lazy and know that I already did a pretty good job is alright by me.

But still, change stuff I did. Here's what:


  • Fiendish Smite now ignores damage resistance, in order to properly mimic radiant damage. Fiendish Smite no longer exists. All in all, may have been a bad idea. 
  • Hellgate replaced with Beguiling Aura, an aura designed (like the rest of this paladin) to mirror the Devotion paladin, making your foes easier to trick and frighten. 
  • Infernal Inheritor has been reshuffled, adding wings and magical darkvision, removing claws and damage resistance nullification. 
  • The resist/immunity bit on Fiendish Smite isn't a perfect fix, but considering that radiant is only resisted by 4 creatures in the Monster Manual (pretty much the entire Angels section), it feels about right. 
  • Do more paladin variants. Maybe go back and fix the Love paladin sooner rather than later.  


  1. Love paladin! Love paladin! Can't wait to see that. I mentioned the the charm/kill scenario being off-theme for someone who values both love and life, and you agreed, way back when. Did you have other changes you meant to make?

  2. Oops. As I re-read this comment, I realize that it comes off as really self-serving. I don't mean to take credit for ideas that you already had brewing. Sorry for the tone, it was unintentional. But I am very interested in how you intend to re-build it.

    BTW, since I have Paladins on the brain right now, I was thinking about how a good paladin might have an oath to Asmodeus (or any other non-altruistic power, like a trickster). Occasionally, a god is forced, either by threat or by contract, to do good acts. It might be a matter of penance, restitution or fealty, but evil gods are occasionally in the position of serving the common good. Ex: Set, the God of evil, is also one of the strongest protectors of the Egyptian pantheon against primal threats. I can see these gods having a stable of good characters to carry out their obligations. The gods might even have a false face (or even a good aspect) that recruits good servants, and to which the good servants answer. A paladin dedicated in this way (or warlock, or cleric) may be in strange company, but still acting within a good alignment. Think the divine version of Black List.

    Anyway, just a thought, in case someone finds it useful.

    1. >Sorry for the tone, it was unintentional

      Don't worry about it. I actually had a bit of a hectic time come up in real life, which meant putting the blog temporarily on-hold.

      To answer your question about the Love paladin, though, I'm changing A) Everything that mentions the word "Charm" or deals with charm mechanics, and B) the 7th level aura ability, as the Crown paladin (which came out later) did that, but better.

      >I was thinking about how a good paladin might have an oath to Asmodeus

      In most settings Asmodeus exists in, he's responsible a few times over for the world even continuing to be.

      Being deadlocked in an eternal war against demon-kind, Asmodeus keeps them from focusing their attention on mortals, which allows the devils of Hell to partake in all kinds of civilized tyranny, soul-bartering, and similar with the mortals that they're essentially saving.

      A good paladin of Asmodeus could pretty easily buy into the logic that they are The Man on The Wall, and that, even if they don't approve of the actions of their masters, their service is actively keeping the world from destruction at the hands of demons.

  3. I know this was ages ago, but stumbling across this, I wanted to let you know how neat it is! To me, paladins are one of the most fun classes to brew archetypes for, but it's rough because I feel like an Oath really ought to be built around something you would actually OATH, which can feel limiting sometimes. Expanding the idea from beliefs and goals to contractors is a clever and unique thing that works great with this Oath you've put together. The features come together with nice synergy, and Hellish Candescence is a cherry on top that helps sell the devil's smite idea so it doesn't make players or DMs balk so much.

    If there's one thing to say against the homebrew, it's that I find it odd that your flavor-narrative in paragraph three describes the paladin as warding an encampment for the night. The only thing the Hellsworn can do related to that that I can see is the spell Hallow, which has a casting time of 24 hours - hardy suitable for an overnight.