The last time I touched this one is three years ago? My god, how time flies.
I've got a backlog of revisions due a mile long, and I'm not content to just edit old content. I've learned so much in the time I've spent doing this, and I aim to re-imagine old options, making them distinct, well-rounded, and complete!
The jester, for one, had a unique casting system that I always felt was somewhat lacking. It was very much "Here are some spells! Make the spells happen!" without any distinguishing system mechanics behind them.
No longer! The jester thematically was always about blind luck, silly situations, and grim humor over sheer utility, so I've re-imagined it as an extremely variant 1/3-caster that relies mostly on luck to determine its spell list.
I expect that this won't be a final version (woe betide me, a sixth draft?!), but it's a bold reworking that I imagine will carve more of a niche for itself than the four other jesters that have come before it.
- Arcane Buffoonery is now Arcane Wit, which comes with a full (if decidedly different) 1/3 caster spell progression!
- Harlequin's Mask doesn't specifically reference vicious mockery, because it created weirdness whether it or Arcane Wit should be first.
- New Ability: Tumbling Fool! Get some extra mileage out of your Disengage, roll around the battlefield like a maniac.
- Cruel Comedy has been raised from 9th to 13th level, which seems like a better space given what it does.
- Most of the spells you know are completely random! But don't worry, they reset every long rest.
- Now uses a 1/3-caster version of warlock spell mechanics, instead of eluding to it sidelong like it did before.
- Oh, so very many.
- Will randomized spellcasting be fun?
- Is 1/3-caster warlock progression balanced?
- Is Arcane Wit clear in its language as to what it does?
WHAT I LEARNED:
- I guess if I need to revise my entire catalog, I might as well start right now.