Sunday, December 2, 2018

Spells: Codex of Technomancy [First Draft]


I've always wanted to make another spell collection! Had a few drafts that I ideated on for quite some time, but never finalized.

Fun fact: I had a rough Codex of Alchemy at one point, but I fully cannibalized what I made there to make the Brewcraft and Imbue Potion features on the Witch class.

Anyway! Technomagic has always been one of my favorite ideas, the idea that in a world where both science and magic exist, there'd be a rather big overlap on that Venn diagram. I've also been a big fan of the mad science types that would take up such arcane practice, as well as the Actual Magic Scientists who'd look down their nose at exactly those kind of people.

Let's take a look at what this supplement has in store:

FEATURES:
  • 16 New Spells, with something for every class!
  • Spells to Craft Golems, take pictures, summon impossible machines, create traps, and more!
CONCERNS:
  • The usual slew of small balance concerns that come with making lots of spells for just about any class
WHAT I LEARNED:
  • YEP SPELL COMPILATIONS ARE ABOUT AS HARD AS I REMEMBER. I'll for sure make another one eventually, but it'll take a while.




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