One of the biggest things I wanted to do during my absence was update older content. So much of what I make can use additional iterations, especially with the quantity of good feedback it has been collecting.
The Corsair has always been one I've been meaning to update. I didn't leave it in a good place, and the familiar it introduced stole the spotlight and bogged it down with math.
So, I fix that by just getting rid of the damn thing. Here's what I did.
- Removed First Mate, brought Dirty Fighting to 3rd level to give a distinctive feature early on that wasn't a nightmare for everyone involved.
- Added Lookout feature, to give this pirate a good fluff ability and to keep the option from being centered almost exclusively on combat.
- Moved familiars to an optional rule, because they should still be there, but should definitely be about as useful as a wizard's familiar.
- Added a Feint-like ability to Dirty Fighting, to introduce CHA-dependence at an earlier level.
- Maybe I bunged something up without noticing in Lookout, but I'm betting not. This seems pretty water-tight to me.
WHAT I LEARNED:
- Half-year turn around time for project updates? Maybe I want to do these sooner instead of later.