It occurred to me that I haven't done many fighters. I mean, I haven't done any barbarians, monks, druids, rangers, or wizards yet, but only having one fighter Martial Archetype still feels like a glaring oversight.
This one draws inspiration from the "Brawling Fighter" presented in 4e's Martial Power 2, which was easily my favorite fighter to come out of 4th edition. At face value, it was a fighter that had a dash of controller in it, a martial weapon-user that could punch or grab with a free hand, dealing damage while keeping enemies close. As an added bonus, with a simple monk multiclass feat (which were a terrible idea from a game design perspective, but I digress), you could make a perfectly serviceable fistfighter or wrestler.
The biggest challenge here was keeping this option distinct from the monk, and having it be decidedly a fighter. I feel I accomplished this pretty well, even if I did horn in on monk territory here and there, but look it over and tell me what you think.
- Scaling unarmed strike and unarmored defense, to keep yourself light, agile, and aggressive.
- Three viable fighting styles! Either two-weapon fight with fists, hold a weapon in one hand like a duelist, or wear light armor for additional defense.
- A variety of features centered around core combat maneuvers, such as grapple, shove, and dodge.
- Builds well with unarmed-centric feats, specifically Grappler and Tavern Brawler.
- Unarmed strike is always wacky, it not being a weapon attack and all. It might interact poorly with something in a way I haven't thought of.
- There are a lot of qualifiers in play (when doing X and not wearing Y), and I might've fudged something up somewhere.
WHAT I LEARNED:
- When homebrewing, it's important to have an excellent soundtrack.