Download a selectable-text, printsafe version here!
Well, that took a surprising amount of time!
First, sorry for the small hiatus. December took me by storm, and managed to upset my carefully-laid plans. However! We're back on track, and starting off all that is the Monstrosity, a patron I've made as a Christmas gift for a friend of mine, with whom I share a long and enduring love of films with giant rubbery Japanese monsters smashing models and cardboard cities.
In the world(s) of D&D, a monstrosity is something kaiju-like. Think of the tarrasque, neothelids, purple worms, and similar, monsters both immense and apocalyptic, terrifying portents of nature's wrath.
A pact is struck with these creatures not typically with their consent. Similar to a Great Old One pact, the monster may not even have knowledge that the pact has been struck, but rather the warlock draws on the beast's power through consuming its magically-imbued blood, offspring, or essence.
What destructive tricks does this kaiju-caster have? That leads us to:
FEATURES:
- Unleash your Destructive Potential to damage anything, anywhere!
- Frighten your enemies with a Monstrous Roar, as a bonus action OR a reaction.
- Transform into a nightmarish Monstrosity Spawn, tear up the town, and probably never get invited back.
- Customize your monster form and give it the terrifying visage that suits your patron.
CONCERNS:
- Balance is questionable with Unstoppable Rage and Spawn of the Monstrosity.
- I feel like there may overall be a better way of implementing Spawn of the Monstrosity.
- Word of Ruin involves casting a buffed 6th-level spell once per long rest, which isn't something other invocations do. I don't think it's imbalanced, per se, but it's definitely a concern.
WHAT I LEARNED:
- If you hit a bump in the road and have to slow down, that's fine, just keep going! Homebrew rests for no one.