Ok, hiatus over, back on track!
The God-King warlock has been one of the most challenging warlocks I've worked on to-date, and it took me a good bit of back-and-forth (and no small help from fans and friends) to get it in a workable state. Commissioned by zriegel, a Walrock-level backer on my Patreon (thanks again!), the God-King is an ancient Egyptian themed warlock ready for multiclassing, viable as a Stygian cultist, a devotee of Athasian Sorcerer-Kings, or as a wanderer of the wastes, using dark magics to survive the perils of the desert sands.
Pact with an ancient and forgotten God-King, receive their blessing and their curse, and enforce their fell will across the wasteland and beyond!
FEATURES:
- Use a Soul Jar to keep your friends close, probably closer than they would like.
- Transmute your wounds into Hungering Scarabs and share that pain with your foes!
- Use the damage you take to bolster your allies with Pain Into Life!
- Drink the life from those around you, Desiccating all those nearby.
CONCERNS:
- Soul Jar is probably the most ambitious level 1 I've done so far. It has a lot of moving parts, but between all the complication it feels balanced. At least, as far as I can tell.
- Hungering Scarabs has no saving throw by design. It's built upon the damage math for magic missile, which should make it more reasonable?
- Pain Into Life is very versatile. It's balanced around the Fiendlock level 10, but is better and worse in certain areas.
WHAT I'VE LEARNED:
- Things will come together eventually. Sometimes I just have to back up, look at the whole, and be unafraid of weeding out anything that's not working.