Available on the DM's Guild (pay what you want) at this link!
It's been a long time coming, but the second take on the witch is finally fully revised and ready to go!
This time, the witch has two new subclasses, several new jinxes, the inclusion of Xanathar's spells, not to mention new, beautiful art by the talented Diana Nock (@jinxville)!
This is a full rules revision, and not a single part of the witch remains untouched. Let's give a rundown of what's been changed.
CHANGELOG:
- General reorganization of features, giving the class a more reasonable progression in line with existing classes
- Added rules for applying potions to food and drink with Imbue Potion
- Added a new feature: Fine Fettle
- Streamlined casting to be INT-only, though WIS casting exists as an optional rule
- Revised the spell list, adding Xanathar's spells and defining the witch's role as a support caster
- Added personality tables and roleplaying advice for familiars
- Coven of the Dark Moon has received a re-kit, adding undead and scarecrows to their repertoire
- Coven of the Full Moon is now the only coven that can heal, focusing strongly on doing excellent healing with low-level spells
- Coven of the Half Moon has a new low-level feature, and has had its capstone expanded significantly
- Coven of the Crescent Moon, a gish-witch, has been added!
- Coven of the Eclipse, a subclass focusing on forbidden magic and demonology, has been added!
- Added several new jinxes, and revised existing options
CONCERNS:
- Balance, as always!
- How does the class scale vs. other classes?
- How do the subclasses measure against each other?
- Is the familiar sufficiently survivable?
- Are jinxes clear in their functions? Are they well balanced against each other?
WHAT I LEARNED:
- Commission art for everything, all the time. All. The. Time.