Tuesday, January 8, 2019

Race: Modron [Second Draft]




Sure took me long enough to revise this one, didn't it? Almost a year and a half!

But now, revised Modrons are here, with updated art from the ever-talented Doug Wright! Play as a monodrone, duodrone, or quadrone with new racial abilities and drastically improved balance, using all the wonderful things I've been learning about race mechanics for this past year-and-some-change!

CHANGELOG:
  • Tweaked Racial Traits, changing up the way staples like Living Construct and Natural Armor work!
  • Every Subrace Has New Traits! And our humble monodrone friends even managed to get wings!
CONCERNS:
  • There is a bit of toe-stepping with the rogue going on here, but it's not the worst. The race is set up so you'll usually avoid that, but I'm still not sure how I feel about it.
WHAT I LEARNED:
  • Everything old can be new (and balanced!) again!

Tuesday, January 1, 2019

Race: Satyrs [Second Draft]




Happy New Year, everyone!

In the spirit of celebration, we have the satyr, a character race to which revels and festivities are near and dear. The satyr epitomizes the heights and depths of emotion, drinking, carousing, but also mourning deeply, when such is called for.

Satyrs come with three subraces and an inherent musical talent. Based heavily on the satyr offered in 4e's Heroes of the Feywild, this satyr is nevertheless distinct, and a very flavorful addition to the fey-themed races of D&D 5e!

FEATURES:
  • Three distinct subraces, for satyrs of all stripes!
  • New racial feats! One for each subrace.
  • Musical magic, baked right into the core race!
CONCERNS:
  • Unsure of whether this should be fey/humanoid, or just fey (like the centaurs in Guildmaster's Guide). Sticking with fey/humanoid for now, because satyrs are way more humanoid than centaurs.
WHAT I LEARNED:
  • Yep, Heroes of the Feywild is still one of my favorite 4e books. For a whooooole lot of reasons.