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After I released both the Fathom Horror and the latest draft of the Ancient Dragon, I had a gradual realization that this material was the least future-proofed it could be. As can be seen in earlier drafts of both patrons, invocations found in Unearthed Arcana had changed the face of how certain warlocks functioned and their power level, and I attempted to accommodate those changes in the material I produced.
Ultimately, I decided just not to touch either option until Xanathar's Guide to Everything came out and included the finalized version of those UA options. What followed was a grueling waiting game on my part, both for Xanathar's, and to see how its invocation options were inevitably received.
Now that some of the hubbub around the new book has died down, I finally feel comfortable in continuing the revision cycle on these warlock options. The Fathom Horror is first up, because I love it so dang much, but expect the Ancient Dragon to be close behind!
All that in mind, let's see what all this time waiting led me to change:
CHANGELOG:
- Jellify has been tweaked slightly, to keep the ooze it creates from being able to eat metal.
- Removed Anchor of Drowned Sailors and Aquatic Adaptation invocations, as both conflicted with new material present in Xanathar's.
- Anchor of Drowned Sailors is now a sidebar rule, synergizing with Improved Pact Weapon found in Xanathar's.
- Young Sea Drake has been rebalanced, tweaking its HP, making its Torrent Breath an at-will ability, and allowing it to share its Marine Camouflage with whoever it is riding.
- All invocations have been made patron-agnostic, meaning that any warlock with the right features can now use these invocations!
CONCERNS:
- Still unsure of how the young sea drake feels. Monster math has always been a weakpoint of mine.
WHAT I LEARNED:
- When a class' whole game is about to change, maybe wait before releasing content for it. That's why I still haven't released a single ranger option. =/