And I thought having six drafts was note-worthy!
Expanded and Exotic Weapons has been due for a revision for a little while now, to bring it up to speed with most of my modern content.
Come to think, that's been my thought process for most of my later revisions for this project. I learn more, I want to apply what I've learned.
What have I learned, and what have I changed? Let's take a look-see:
CHANGELOG:
- New art by Douglas Wright!
- Exotic Weapon Proficiency is now half a feat, also giving you your choice of +1 to Strength or Dexterity!
- Added the Garrote! A weapon loved by rogues, and hated by whomever the rogue is sneaking up on.
- Moved the Harpoon from Exotic to Expanded Weapons and modified its stats accordingly.
- Modified the Double Weapon property to be more intuitive, basing it on the double scimitar found in Wayfinder's Guide to Eberron.
- Added more magical weapons, making sure to have at least one magical weapon per each exotic weapon!
- Multiple crunch changes, most weapons got at least a minor textual edit.
CONCERNS:
- The static numbers for sap and garrote still don't sit well with me, but apparently that's how weapons are done.
- All double weapons are now two-handed weapons as well, so GWF comes into play. I can imagine that's going to be pretty major for the spiked chain, but we'll see.
WHAT I LEARNED:
- Honestly? To expect an eighth draft of this same project, maybe a year down the line. So it goes.