Showing posts with label evil. Show all posts
Showing posts with label evil. Show all posts

Friday, October 13, 2017

Primal Path: The Slasher [ROUGH DRAFT]



Happy Friday the 13th, everyone!

Spooky/scary month continues with my first-ever option for the barbarian, the Slasher! A horrifying reaver powered by the dark energies of death, the Slasher is compelled to murder innocents that stray to the wrong parts of the world. An almost-definitely evil character, the slasher has many features that harken back to a certain well-known murderer I probably shouldn't name for copyright reasons.

Now where's that list of class options I haven't done yet? Oh, yes:

BarbarianRanger, Sorcerer, Wizard

FEATURES:

  • Grapple while you rage as a bonus action or reaction, and hold close those who would probably like to get far, far away.
  • Sense the blood of your victims, and find them where ever they may hide. 
  • Teleport to where they least expect you and burst forth effortlessly from within hiding spaces.
  • Just. Never. Die. Keep coming back when you really should be dead.
CONCERNS:
  • The grapple/fear synergy is probably too strong. Any ways of weakening it while remaining true to the theme?
  • Shadowmorph might need to be more concise.
  • Unkillable may be too powerful, but it seems like it's probably fine. Having ~10 hit points is probably not going to keep you up forever. 
WHAT I LEARNED:
  • I actually started this off as a fighter option before thinking, wait, why wouldn't this be a barbarian? It's surprisingly easy to port options between those two classes.