Saturday, August 29, 2015

Alternative 3rd Level Warlock Pact Boons [ROUGH DRAFT]



Some warlocks get a book. Other warlocks get a sword. A few warlocks even get a familiar.

Not you, though. You get to choose whether you want a whip, or a bow, or a gun, or even a shield! Or fancy shoes!

AND you get thematic, balanced* invocations to support these choices! How lucky can you get?

* * *

Special Mechanics:
  • Pact of the Scourge - You get a whip! The whip has reach, but doesn't deal a whole lot of damage on its own. With invocations, you can attack up to twice and cast thorn whip once, all with one action. 
  • Pact of the Bastion - You get a shield! It gives you the always-handy +2 to AC, in addition to giving you access to invocations that allow you to better protect yourself and others. 
  • Pact of the Mystic Treader - You get fancy boots! They increase your move speed and give Dex folks access to jumps, in addition to making you much more mobile and even a little more skilled, with invocations. 
  • Pact of the Arc - You get a bow! It allows you to shoot eldritch blasts with your Dex modifier while being nimble and accurate with invocations.
  • Pact of the Peacemaker - You get access to a bunch of guns! The invocations increase which guns you can use, as well as allow you some serious synergy with the hex spell.
Concerns:
  • Damage is balanced roughly off the Bladelock for the Scourge and Peacemaker pacts, while Bastion, Arc, and Mystic Treader are assumed to use eldritch blast primarily for damage. Scourge/Peacemaker damage is approximately on the mark, but could use a closer look. 
  • Invocations are in the order of their pacts on the rest of the document, except the Bastion's invocations because I fucked that up and didn't want to have to fix ALL the formatting in the world to rectify it. 
  • I may have to add some verbage about Scourge's thorn whip either counting or not counting as casting a spell on that turn. I'm not sure which would be better. 
  • I know that the UA - Modern Magic supplement gives the option of using a gun as a part of a Blade pact, but that's not terribly thematically fitting nor balanced, as a gun-blade-pact easily does more damage than any other blade pact. The Peacemaker pact is balanced on typical Blade pact damage, while retaining more flavor. 
* * *

These are cool ideas I've been sitting on for a while, trying to figure out how to properly implement them. I've got them together enough to push forward to the next step - namely, asking other people for help because lord knows I can't fix balance issues myself.

If we can get these balanced and in order, I've got some great ideas for additional pacts, as a second pact-pack! Gotta make these ones work first, though, and I'd love to hear what input you guys have.

A newer version of this option is available. 

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