Does anyone remember the original 4e assassin? Used invisible marks and shadows, jumped around with shadowstep, was optimized with a greatsword for some reason?
I always thought it was a fantastic concept. Not, y'know, exactly as it was - the eventual Executioner was a much better representation of the idea of an Assassin - but a rogue-type sneak with shadow powers struck me as a particularly fun, interesting thing to play.
So I remade it for 5e. Tried to address some balance and fun issues present in the 4e version while keeping it consistent with 5e, hopefully it came out well!
- 1/3 Spellcaster Casting, complete with shadow-focused spell list thematically differentiated from Arcane Trickster.
- Shrouds, a 4e oassassin mainstay, play into bonus action economy while allowing you to regain abilities, gain tHP, and even deal damage on a miss.
ShadowstepGloomstride, a thematic ability allowing you a greater range of motion and synergy with sneak attack.
- Black Agony, a level 17 capstone allowing you to temporarily upgrade your sneak attack damage dice for a single, debilitating attack, dealing overall less damage but being more versatile than the 5e assassin capstone.
- Definitely more rough than the huckster. Balance across the board needs some general looking at, but the core ideas are solid.
- The 2d10+ on a miss for shrouds seems reasonable (especially since it costs spell slots), but may affect overall damage balance in a way I haven't anticipated.
- Black Agony's damage numbers and Feed the Darkness' tHP reward both seem reasonable, but I'd like someone to take a second look at them.
- Any thematic spells I missed? How necessary is invisibility to a shadow rogue's spell list?
WHAT I LEARNED:
- Thematic roll tables are definitely worth the time and effort, as having a basic idea of an archetype's significance does a lot to sell people on the fun of the subclass.