Some homebrew is universally beloved right off the bat, while other homebrew is markedly less so.
What's interesting to me is when a homebrew project falls in between, absolutely loved by some and completely reviled by others. The response to the shadow-weaver was pretty markedly polarized, but within all of that was some really quality criticism, such that I feel confident in releasing another build.
WHAT I CHANGED:
- The usual slew of textual errors, blady-bloo.
- Revamped the cantrips list and added silence to the spell list. Man, is it a pain in the butt to reference spells from EEPC and SCAG, though.
- Retooled Shroud of Shadow such that it deals 1d6 necrotic per spell level on a hit OR a miss. Now specifies that only one shroud may be out at any one time, and that you cannot place a shroud the same turn you remove one, or vice versa.
- Buffed Black Agony from d10's to d12's, adding ~10 damage to the ability.
- Feed the Darkness is now Heart of Darkness, and is a significant fluff power closer in balance to the Assassin's Impostor than the Arcane Trickster's outrageous Versatile Trickster.
- The new Shroud of Shadow math is based on magic missile (1d4+1 [median 3.5] per slot vs. SoS's 1d6 [median 3.5] per slot). Still not entirely satisfied, as SoS does this alongside a normal attack, but it seems like the most balanced I can make it while keeping it faithful to the Oassassin's feel.
- Really, that's about it. Most of my worries about this archetype are tied to how shrouds work. If that's 100% functional and balanced, the rest of the subclass probably is as well.
WHAT I LEARNED:
- If you're trying to somewhat emulate Smite, on a rogue, don't make it out-damage Smite what the hell were you thinking.