Wednesday, April 13, 2016

Divine Domain: Civilization [ROUGH DRAFT]



After starting up this blog again, I've been on a kick. I still need to revise my Madness cleric, but in the meantime here's something completely different.

Where the Madness cleric is a spell-casting combat monster, the Civilization cleric is anything but - a melee-focused skill machine, made for building and creating and supporting your party.

Take a look, you'll probably like it.

FEATURES:

  • Spells focused on supporting civilization, from conjuring food to building walls.
  • Parkour! Parkour.
  • Summon a monument with your Channel Divinity. Never go without a shrine again.
  • Pray to your god, receive a merchant. No matter how unlikely the circumstance. 
CONCERNS:
  • Remarkably combat-light, but no more so than (for example) the Nature cleric.
  • The merchant might cause some consternation for DMs of a certain playstyle.
  • Overlapping thematically somewhat with the UA City cleric, but where that cleric is about neighborhoods and communities, this cleric is about frontiers and empires. 
WHAT I LEARNED:
  • Yeah I should probably go back and nerf some of the combat potential of the Madness cleric. It doesn't need to be THAT out of hand. 

2 comments:

  1. I love it, although I can see what you mean about Fruits of Civilization being weird, it might almost be better if an angel-merchant showed up. OTOH, it's a pretty amusing feature- literally trapped in a whale's belly, or in some vault of the old gods which hasn't been opened in thousands of years... boom peddlers rounds the corner, that's hilarious. Honestly? I'd keep it, but maybe give the DM an eensy bit more control over it- or at least make it something where the god will either have you encounter a merchant, or will guide you to one.

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    Replies
    1. > it might almost be better if an angel-merchant showed up

      I leave this to the DM's discretion. If that's the form the DM wants it to take, it's not entirely unreasonable that this happens.

      However, my intention here was to give elbow room. The merchant can be anything from an extradimensional traveler down on his luck to a regular dude to an awakened turtle with a Shell of Holding. Whatever the DM feels like including is fair game.

      >or at least make it something where the god will either have you encounter a merchant, or will guide you to one

      That's the intention with the verbage "encounter." Whether you wait in one place or wander, you'll encounter a merchant.

      You could even be falling down an endless, bottomless pit, and drift past an equally falling merchant. The possibilities are limitless.

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