Showing posts with label mycelium. Show all posts
Showing posts with label mycelium. Show all posts

Tuesday, January 3, 2017

Otherworldly Patron: The Fungal Lord [Second Draft]



First draft went well, seems like. Naturally, I have to fix a lot, but the flavor seems spot-on.

I'm making just about all the changes I expected to make, but thanks to feedback I now have a really good idea of how to execute them. Funny how that works.

CHANGELOG:

  • Sleeping Spores is now Psychoactive Spores, and introduces a stun instead of sleep.
  • Decompose can now eat objects, and is now a bonus action to allow corpse-eating on the go.
  • Mycelium-Blooded has been reworked, and now offers a standard package of resistance to poison and advantage on saving throws against poison and disease.
  • Swapped the placement of Psychoactive Spores and Decompose, as they both seemed better tailored for the other's level niche.
CONCERNS:
  • Psychoactive Spores may still be weaker than intended, but I wanted to avoid giving everyone a chance to attack the creature with advantage. Either one advantage hit, or one instance of the creature losing its turn, is ideal now stuns an enemy until the end of their next turn if they fail a save, regardless. That level of suck seems appropriate for a 6th level power that resets on a short rest, but it still may be more powerful than I'm thinking. 
  • May still want to throw some more health onto Decompose, but for a bonus action it isn't bad.
WHAT I LEARNED:
  • Just don't mess with sleep mechanics. It's never, ever, worth it. 

Sunday, January 1, 2017

Otherworldly Patron: The Fungal Lord [ROUGH DRAFT]



Well! That was a long break.

Life needs have to come before homebrew needs, though, so I put the blog on the back-burner for a couple months while I moved to a new state. The good news is it's been a great couple months for coming up with ideas, so expect plenty more content soon.

The first thing that came to mind was this one, a warlock subclass for any of the various fungal entities that inhabit your D&D world. A warlock-by-way-of-druid, the warlocks of this patron practice a dark yet natural magic of decomposition and re-creation, growing fungus in themselves and others to bolster their defenses or raise hulking fungal servants to fight for them.

Now, the breakdown:

FEATURES:

  • Spells that reflect many properties of mushrooms, from sleep and confusion, to plant growth and contagion.
  • Render weakened foes unconscious, or kill them and consume the bodies! Dead bodies make great plant food.
  • Better yet: Raise the dead as your very own spore servant, using the Spore Servant template found in the Monster Manual. 
CONCERNS:
  • I'm not sure how you'd know when a creature has dropped below the threshold described by Sleeping Spores. I'd make your character inherently know, but that would seem slightly game-y and require extra work of the DM to make the homebrew function.
  • I'm unsure of the hit point balance of Decompose and Mycelium-Blooded. I tried to keep it conservative, but I feel like Decompose could be 10/20/25 without being ridiculous. 
  • Spore Servant could probably be used to raise some really weird and powerful things (even though the CR is capped at 6 to keep it equivalent to conjure fey), but it would only be for an hour and the feature inherently destroys the creature's body after it's done. It's intentional that a Spore Servant doesn't require concentration, to bring its point of balance slightly higher than conjure fey and thus worth a long rest level 14. 
WHAT I'VE LEARNED:
  • That I'll probably have to go back and re-make everything with my new template eventually, once I finally get neurotic enough.