The Swashbuckler in the Sword Coast Adventurer's Guide is a really cool option - probably my favorite in the book. And while it's great for a duelist, rake, or general seeker of adventure, it's just not a pirate in the same way that 3.5's Dread Pirate class was.
So, based on a great suggestion from one of my readers, I created the Corsair roguish archetype option! Lead your crew into battle on land and ship, and teach those landlubbers why you are the most-feared pirate to sail the seven seas!
- Sea Legs and Bonus Proficiencies, both designed to make you feel perfectly at-home on the deck of a ship!
- Captain at the Helm and Infamy, designed to make you feel like a rogue ne 4e warlord as you lead your crew.
- Avast, ye Scurvy Dogs! which is probably the most team-focused a rogue level 17 ability can be.
- Monkey and Parrot familiars for pirates of sufficient station.
- Sea Legs and Bonus Proficiencies give you a lot, but none of what they give you seems particularly game-breaking.
- Captain at the Helm may be worded oddly, and its tHP math could use a look to see if it's overpowered or not.
- I like Infamy a lot, but it could probably use a look at its power balance.
- Avast, ye Scurvy Dogs! strikes me as almost a non-concern - rogue level 17's should do situationally an additional ~40 damage, and the situation on Avast is if everyone's attacks hit. Still, verbage might be shaky, and that's where I'd look there.
- The Monkey and Parrot likewise could use a look. As usual, I outright suck at monster math, and appreciate any help that can be rendered.
WHAT I LEARNED:
- Y'all have some great ideas. Thanks, Lee Robins!